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Rules and Regulations

  • Judo is the only native Japanese sport that is consistently included in the Olympics. It has appeared in every Olympics since 1964, excluding 1968.
  • The only form of equipment used in judo is a judogi, which is a heavy cotton uniform with a jacket and trousers.
    • In a match one competitor wears white and the other wears blue. The competitor on the top line of the bracket always wears white.
    • Women are also allowed to wear a white shirt underneath the jacket, but men are not.
  • Matches are separated into seven weight classes for both the men and women’s events. There is a different system in the recently added mixed-team events. In the mixed-team events, three men and three women compete in individual matches and score points for their team rather than themselves.
    • men’s weight classes: -60kg, -66kg, -73kg, -81kg, -90kg, -100kg, +100kg
    • women’s weight classes: -48kg, -52kg, -57kg, -63kg, -70kg, -78kg, +78kg
    • mixed-team weight classes: -57kg women, -70kg women, +70kg women, -73kg men, -90kg men, +90kg men
  • Men’s matches are five minutes long, and women’s matches are four minutes long. If the match is tied at the end of regulation, there is a sudden-death overtime where the first point, known as the “golden point,” wins.
  • There are two types of penalties in judo: hansoku-make, and shido.
    • Hansoku-make are serious infringements such as intentionally trying to injure an opponent. These penalties result in immediate disqualification.
    • Shido are minor infringements such as intentionally stepping out of bounds or being too passive. If a competitor receives four in a match, they are disqualified.

Rules and Regulations (cont.)

  • There are three ways to score in judo: ippon, waza-ari, and yuko. An ippon is worth 100 points, a waza-ari is worth 10 and a yuko is worth 1.
  • Scoring an ippon immediately ends the match. There are four ways to score an ippon:
    1. Performing a “perfect throw” by throwing your opponent onto their back with force, speed, and control.
    2. Immobilizing an opponent for 20 seconds with a grappling technique while your opponent does not control a part of your body.
    3. Choking your opponent until they tap out or pass out.
    4. Locking your opponent's arm until they give up or their elbow is dislocated.
  • Another way to win before the end of regulation is by scoring two waza-ari. A waza-ari is earned by completing a throw that is not quite an ippon because it lacks one of the three elements explained above. Waza-ari are also earned by immobilizing an opponent for 15–20 seconds.
  • Yuko can be scored in a similar fashion, but they are throws that lack two elements of an ippon, or holds that are between 10–15 seconds.
  • Two waza-ari equal one ippon, but no amount of yuko can equal a waza-ari.
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Rankings

  • Rankings are split into kyū and dan. Kyū are lower grade, and dan are higher.

  • Kyū grades start at six and descend to one, while dan grades increase, starting at one and ending at ten.

  • These ranks are delineated by colored belts.
    • Sixth kyū = Light Blue
    • Fifth-fourth kyū = White
    • Third-first kyū = Brown (Purple for juniors)
    • First-fifth dan = Black
    • Sixth-ninth dan = Red and White or Black
    • Tenth dan = Red or Black